Setaria the Demon Realm - device integration

I like the idea. Sort of what the filler does, but while shooting. Would be great

Unfortunately my ssd shit itself and I lost everything. If there’s a lot of demand I’ll recreate it.

To make the deathroom brutal, make sure to enable the filler and to set "fillerModDamageSpeed":2.0,"fillerModDamageHeight":2.5 in the config.json file.

Also modify the game following these steps:

  1. Open data.win in UndertaleModTool.

  2. Navigate to the script gml_Object_oDeathRoomDeathAreaEv_Alarm_0.

  3. Add the following lines after oPlayer.mp += 0.03:
    scr_launcher_report(("player_damage?" + str), "")
    var cam = view_camera[0]
    camera_cw = 300
    camera_ch = 200
    camera_set_view_size(cam, camera_cw, camera_ch)
    oCamera.view_w_half = (camera_cw * 0.5)
    oCamera.view_h_half = (camera_ch * 0.5)

  4. Save your changes by going to File > Save, and then save the modified game.

I highly recommend that modders share the specific changes they’ve made to the game, as this enables multiple modders to collaborate on the same project.

2 Likes

That’s a shame! I’ve lost it as well unfortunately :sob:

I cant get this to work, got it to register my handy but it plays no script when i get attacked or attack.
Do i need to do something else?

1 Like

Had a renewed interest in this game. Wanted to check out the new hard mode but it’s not available.
Remembered I had something myself going and decided to finish it up and share.
There’s a lot of changes, I included a changelog for modders and the curious, but more than anything the alterations were done with my personal config options in mind. (fire_lazer trigger is used by new things and the laser ability does player_damage instead for example) Highly recommend you use the config settings I added and only tweak minimally if needed. (Filler & min height are necessary to create intended ranges with fire/laser/damage multipliers and should not be changed.)

Some of the changes affect the base game state upon creation, so you will need to wipe your previous save file in your AppData\Local\Setaria folder. (You’ll miss the only buff if you don’t.)

To install just replace each file with its old counterpart.

I’ve done a handful of run throughs during the process but its gotten to the point where I can’t put the time in for legitimate runs. I’m sure I’ve missed a bug somewhere so I may update this at some point.

Just a heads up for people who are playing for the first time or want to go in blind, the general info on changes may contain some mechanical spoilers that you may have wanted to be surprised by.

BUFFS:
+1 heart.
Chest rewards tripled.

NERFS:
Saving only recovers your last layer of clothing.
Said clothing only protects you from 1 hit.
Struggling to escape is much harder. (You will need to spam A and D at the same time.)
Speed reduced and jump slightly reduced.
Base weapon stats lowered and progression nerfed.
Bullets push enemies away only half the distance now.
Reloading causes more contamination and triggers your device like shooting does.
Game over screen triggers script properly.
Shop prices increased by 50%, except for laser damage, which is 2x.
Coins scatter further.
Gold drop amounts have been adjusted to discourage easy farming.
Queen Fairy limit is now 1 and requires 25 fairies to summon, which are removed when you do.
Enemies are stronger, some now have randomized elements and/or altered abilities.
Traps are harder to avoid and can be extra punishing.
Higher level enemies deal more contamination, which ends up draining more hearts.
Enemies have randomized hscene durations that are extended, stronger monsters have longer scenes.
Max contamination uses player_damage and stuns you for longer (higher combo chance)
Invincibility duration after taking damage reduced. (speedrun punisher)
Stuck getting gangraped? Sucks. You can’t pause. Ever. Lose those hearts like a good hero.
Ghost shrine actually does something now…
Saving doesn’t remove the curse anymore, only the hanged statue. (does remove slimes)
Added @Ansky’s Brutal Deathroom Mod but changed the trigger to fire_lazer instead.
Also made the deathroom girl faster and always appear after the first door. (Escape door has lights fyi)
Cyclops eye has no more warning and timings are harder/unfair. (Don’t forget to use moving cover)
Enemy projectiles now trigger relevant hscenes instead removing hearts.
Boss attacks now trigger a random hscene from any random monster found in its area.
Bosses can combo you, either by using slimes from randomized hscenes or special abilities.
First boss can only combo with slimes, a main body hit is always a slime.
Second boss can combo you with a ground slam, green laser, or random slime scene.
Third boss is annoying enough without any combos or slimes.
Final boss eye orbs can combo you after a laser attack, the mega laser ignores invincibility frames completely, and any of its attacks can potentially slime you.

11 Likes

I can’t wait to give this a try when I get back from my trip! Thank you for expanding on this game!

2 Likes

Okay so I’ve starting playing it with the new mod to get a feel for it (can’t use my handy at the moment due to being away) but my god you made this game punishing as hell! So far my only gripe is the green tentacle flys, the already move fast own their own but now the move at the speed of light and are impossible to avoid! :skull:

1 Like

You will need some upgrades for sure. If they’re above you, running horizontally underneath them during the dash has a good chance of dodging. If they’re to the side, your best bet is falling during the dash. Pushing them and keeping them as far away as possible helps. Using obstacles to cut off their path is a great idea too. It all gets fucked up if they swarm you though mwahaha :smiling_imp:

Love the boss fight mod though! Stand alone the bosses were lacking but I love that now instead of taking immediate damage you get caught in a sex scene! First boss is still a mega pain in the ass though! Also no sure how I feel about making upgrades more difficult though, I already felt like I would have to spend entirely too much time in the starting area before being able to advance as it was though lol

I updated the data.win and changelog in the mega to make them a little easier because I agree. (if you already downloaded just get those two) It should still spawn a few unfair ones if the randomizer is cruel and it should still punish a lot in swarms.

You’re awesome dude! also does the red hair chick in the second area still make your gun dissappear or no? Also have you seen any uncensor patch for this game anywhere or no?

It doesn’t make your gun disappear. I don’t know what the code for that mod was. (I didn’t make it) The statue aggro range is further, it should be faster to find you and the ability should be faster and happen more often too. Only the hanged statue can remove it so you better find it cause saving just means you’ll load with it on you until you do.

Fixed some more bugs…
(Cyclops eye, slimed contamination, deathroom girl not appearing immediately, reused boss lasers switch to new animation sets in final boss fight, and lowered some unfun hp totals in the 3rd level)
Data.win and changelog were updated in the MEGA, (all you really need is data.win)

2 Likes

Another hotfix :face_exhaling: thanks for sticking with the process

bugs fixed:
female zombie speed randomizer wasn’t there, oops
fall statue finish animation wasn’t extending the same way others do
the boss before the last boss was still 1 shot from testing it now has hp as intended
removed slime birth animation from several abilities as that should only happen from being slimed first
hitting the pink death slime egg that spawns the slime balls also triggers the hscene

changes:
added contamination to the giant pink slime starting animation
lowered meat tree boss hp cause it was too bullshit

Data.win and changelog were updated in the MEGA, (all you really need is data.win)

4 Likes

Tried yesterday but could not get it to start. Got error in intiface.

I’m able to connect my Handy to Setaria Player without needing intiface. What device are you using?

Nightmare mode update
Probably my last one, I don’t see a reason to change anything else unless someone finds a bug.

Every chest reward in the game has been tripled to help progression (except medals).
I removed the quicker coin expiration time since it was just too mean sometimes (still scatters).
The randomizer for inescapable animation length before climaxing was changed to simple formula to average out the duration and the potential maximum duration has been increased, now you’ll really feel the stronger monsters that hold onto you for longer.
Altered a few scripts and removed the slime birth script since it uses the fire_lazer trigger anyway.
Added more barriers to the path to trap you with the alraune before progressing to level 2 since I was still able to speedrun through it. (You need some upgrades now, fight the alraunes they drop a lot of money)
Roper slug on the 3rd level has their randomized search range minimum lowered and the swipe ability isn’t as huge as before.

Mega files are updated (all you really need is data.win and rec.funscript)

4 Likes

There’s a bug. After the slime birth animation the device interaction doesn’t work at all unless the player is restarted. It just stops sending commands to the handy.

Not sure if it’s related to the hardmode or the original integration mode.

Edit: any kind of cutscene breaks the integration: at least one happening when pleasure is exceeded on reload also breaks it.

Strange, those issues don’t happen on my handy. I know that my version of slime birth and pleasure overload both work by spamming triggers. Maybe that’s a reason. Could you try those things on an unmodded version?