Make sure the bluetooth is turned on through windows.
Yep. Bluetooth is able to detect the handy but it doesn’t connect.
Reddit says I should purchase 4.0 adapter. Any ideas?
Not sure then, game integration is why I bought my handy so I feel your pain.
I have been assured that handy disconnects no longer happen with hardcore mode in the new version 1.095 available on MEGA.
Although it still has some lag issue
I tested out ur temp fix with the newest player (1.095) and it works perfectly, except in the first boss-fight against the robo thingy, where a hit from the boss causes a random scene to be played: if that scene is to be a slime fucking scene, the game crashes. Below a picutre of the error code.
I also noticed that the original MKN mod now seems to be perfectly working with the newest 1.095 player. Slimes are crazy punishing here however, but they atleast don’t glitch the game out anymore. Thanks for your mod help Deern and thanks nodude for the newest scritplayer update
EDIT: here’s a minor bug i found btw (ScriptPlayer 1.095, happens with the default data.win, MKN mod, Deern’s MKN’s fix and Deern’s Masochist Mod). The ground that fucks you, the climax scene will not send signals out to the handy. I noticed the game spams out the same message like a thousand times. In the gallery, the scene kinda works? but it is still a bit buggy near the climax.
it seems that with the setaria player1.092, the scene works ingame, although it is also a bit buggy near the animation end.
Below the Logs and the specific scene where the funscript doesnt play
Which download links are you guys using? Or are you guys talking about some unreleased private repo while fixing the issues you have?
MEGA link at the top of the post
So i’m using the right repos then. But i seem to have an issue in my progression.
Death girl is still crashing the player for me. Don’t really have any logs in particular cause the player goes into “Not responding” state so i can’t click or anything i can’t just end task from task manager.
The last thing in the logs that i see is this
Url: /game/custom_DeathRoomGirl_action
Var anim_flag=0
A lot of times. 159k characters out of 175k character in the log is jsut this action. And before this issue occurs i see
Url: /game/custom_DeathRoomGirl_start
Url: /game/custom_DeathRoomGirl_start
Url: /game/custom_DeathRoomGirl_start
like 20-30 times in a row.
Have you guys encountered that? I can’t progress the game further actually cause shortly after it crashes the game entirely.
Guys. I have 4.0 and 5.0 adapter and I am not able to connect The Handy to my PC via bluetooth. It’s connecting via handyfeeling.com using bluetooth, but using PC interface it doesn’t work. It’s just connecting endlessly.
The Handy appears it tries to pair but it can’t…
im using a ASUS USB BT-500 and my Setaria Player has no trouble connecting to the handy.
Are you using Interface Central?
Yep. It says that it waits for client, or something like this.
You should let the handy connect to funscript player first, then let intiface begin scanning. It may say its not connected, but its actually a lie. Ive had a similar issue, but it turned out to be functioning without an issue.
Did anyone go past the death room girl? I’ve tried a bunch of versions of Setaria Player that i could find but it’s always crashing and can’t figure out why. Not sure if this is only on my end.
Does anyone know how to play this mod in Japanese?
Or does anyone know how to edit the data.win?
If you mean about editing the data.win text to switch from english to japanese then I’m confused as the game by default is in japanese. The mod only does gameplay and device integration stuff.
You can change language in the game’s settings.
I could never use Intiface, so I made my own script with xtoy:
I’ve added a “dash” function to the game, on the left shift key with some invincibility frames that consume bullets. This makes the gameplay more dynamic even if the game becomes easier.
You need the double jump (so you can’t sequence break the start) and 4 bullets.
Using UndertaleModTool, you have to add 2 variables in gml_Object_oPlayer_Step_1:
dash = 1
dashdelay = 30
Then you can add those lines of code after line 191 of gml_Object_oPlayer_Step_0 :
/* Start of code /
if (keyboard_check(vk_shift) && dashdelay > 0 && oGun.bullet > 3)
{
if (dash > 0)
{
walk_spd = 36
oGun.bullet -= 4
muteki_flg = 1 // Invincibilityflag
muteki_count = 10 // Invincibility frames
dash = 0
}
walk_spd–
dashdelay–
}
else
{
walk_spd = 5.5
if (!keyboard_check(vk_shift)) // enables dashing after releasing the shift key
{
dash = 1
dash_muteki = 1
dashdelay = 30
}
}
/ End of code */
are there instructions on how to use this?
The Xtoy Script you mean?
You either load the script or save it to your script and load it to your dashboard.
Then add Bluetooth devices with the “+” sign at the top right and test it to make sure it works.
Then you link the script to the added device by clicking on the electric plug symbol on the script window to link an output to a device.
Start the game, then click the controller symbol labeled “Process Monitor”.
You will be asked to add a chrome extension and download a software as seen in this guide : Process Monitor | XToys Guide
Once the process monitor starts working, the symbol will be green and you will see floating point values for Shield, Pleasure and Bullets