Since the last public release (1.1.0 on 2020-01-18), the ScriptPlayer betas versions have gained a couple of features. I’ll try to maintain this list between releases in case any of you have been waiting for some of that.
Here is a small tutorial on how to get the most up-to-date build of ScriptPlayer (full installer, no tech-knowledge required): How to download ScriptPlayer Beta Versions
These beta-versions only stay online for a month. So if the setup is missing, just leave me a note here and I’ll fix it.
Please keep in mind that some of these features are experimental
New heatmap that displays the approximate range of commands
Improved Handy support (Range slider now works with FW 3)
Latest build contains some improvements regarding re-syncing The Handy.
(Still sometimes runs into issues after 30-60 minutes, but since restarting The Handy usually works I guess it might be a firmware-problem)
The menu and player controls can now be pinned/unpinned and all pinned/expanded/size settings will be stored and treated separately for fullscreen and non-fullscreen.
The last time I asked the Handy devs they told me that the API requires a Win10 PC.
I had trouble to get Handy working on HandyControl because of unsecure security ciphers in Win7/8.
Not sure if they already done something about that.
Try HandyControl and see if you can connect or if you get this error.
I have tested with a windows 10 computer and it works.
It was the same scriptplayer’s configuration and the handy was connected to another LAN.
It’s definitely a bug with windows7.
I recently added a new “favourite folders” system, that lets you define a set of folders to be used by commands like “move”, “add folder”, etc.
So if you always move your files to the same couple of folders this should save you a lot of time.
(Also comes with a couple of new keyboard shortcuts, e.g. to instantly move the currently loaded files to a “default” folder and play the next entry in the playlist)
Hey there, I’ve been trying get my we-vibe verge to work in conjunction with my Handy for a while now, and I haven’t been able to find a good solution. What I want to do specifically is have multiple devices using different funscripts linked to a single video source. The closest single app I’ve found to what I want is MultiFunPlayer, but it seems like it was designed for the OSR in particular, and while it has multiple channels and a bunch of connectivity options, there’s pretty much no documentation out there for it, so while I can get it working with Intiface, I haven’t been able to hook it up to the handy via wifi. Using the Handy through bluetooth with Intiface just makes all of my devices respond jerkily.
Scriptplayer, on the other hand, can connect to the handy directly while also using Intiface, but it seems like it can only run one script at a time.
So my question is, a) is there some way for Scriptplayer to route multiple scripts to different devices, or b) is there a way to get multiple copies of Scriptplayer running at the same time, linked to a single video player?
Right now, the only way I’ve found to do what I want is to use Scriptplayer to control the vibe, link it to DeoVR, and have that app control the Handy directly. That means I can only watch video using my headset, which is kinda awkward.
Srsly tho, thanks for responding. I think that being able to do one of those things would really improve scriptplayer, but I can barely make a python file to convert up/down motions into vibration intensities, so I’m certainly not going to try and guess how hard it would be to program multiple script functionality in.
I’ll keep troubleshooting, and if I find any solutions I’ll try to remember to come back and post them.
hey having this weird issue keep happening and cant figure out how to resolve it. Everytime i load a script and then connect my handy then scriptplayer will stall for a few seconds and will just close, ive tried connecting my handy first then the script but still closes a few seconds later. ive enjoyed using scriptplayer alot so would like some kind of resolution from anyone who could help. thanks
Hello I ran into a bug that prevented e-stim audio from playing when using an external player, found that someone else had already reported it, and I think I’ve found the issue. I sent you a pull request with what I think is the proper fix, feel free to have a look at it.